Hearthstone patches, entity by entity. Click a card for the full change detail.
1.0.0 · Stat
increased · 2 → 3
Tinkmaster Overspark Battlecry now reads: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
1.0.0 · Hunter
Unleash the Hounds has been reworked and now reads: '(4) For each enemy minion, summon a 1/1 Hound with Charge'. The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board.
Unleash the Hounds now costs 2 mana, down from 4. This change was intended to give Hunters their own form of AoE and synergy with beast cards.
Unleash the Hounds has been reworked and now reads: '(4) For each enemy minion, summon a 1/1 Hound with Charge'. The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board.
1 further change recorded for a field already listed above.
1.0.0 · Warlock
Blood Imp now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health. This change was made to reduce the power of Warlock's strong 1-cost minions.
Blood Imp is now a 0/1, down from 1/1.
Blood Imp now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health. This change was made to reduce the power of Warlock's strong 1-cost minions.
1.0.0 · Mage
increased · 2 → 3
1.0.0 · Neutral
decreased · 2 → 1
Novice Engineer is now a 1/1, down from 1/2. This change was made because it was played in most non-rush decks due to its cost and power.
1.0.0 · Hunter
decreased · 2 → 1
1.0.0 · Warrior
Battle Rage now only counts friendly characters instead of all characters.
Battle Rage now costs 2 mana, down from 3 mana.
Battle Rage now only counts friendly characters instead of all characters.
1.0.0 · Neutral
decreased · 3 → 2
Argent Commander is now a 4/2 (was a 4/3).
1.0.0 · Mage
increased · 3 → 4
1.0.0 · Neutral
decreased · 3 → 2
Defender of Argus is now a 2/3, down from 3/3. This change was made because it was automatically included in many decks due to its power and stats.
1.0.0 · Priest
increased · 8 → 10
1.0.0 · Mage
increased · 8 → 10
Pyroblast now costs 10 mana, up from 8. This change was made to reduce the un-interactive experience where Mages could delay until they could double Pyroblast for the win.
1.1.0 · Mechanic
Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
1.1.0 · Mechanic
The order in which Deathrattle abilities resolve has been updated to be more consistent.
The order in which Deathrattle abilities resolve has been updated to be more consistent.
1.1.0 · Mechanic
Shield Slam was being unaffected by Spell Damage if the Hero had 0 Armor; this has been resolved and now has Spell Damage sparklies.
Shield Slam was being unaffected by Spell Damage if the Hero had 0 Armor; this has been resolved and now has Spell Damage sparklies.
1.1.0 · Mechanic
Resolved various issues with the Sword of Justice.
Resolved various issues with the Sword of Justice.
1.2.0 · Hunter
increased · 2 → 5
1.2.0 · Cost
increased · 4 → 5
2 unidentified entities are held back pending review. The extractor could not name them, so their changes would otherwise merge unrelated cards into one history.