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Patch 1.0.0

⇅Hearthstone
June 29, 2019·30 changes across 24 entities·Hearthstone Closed Beta Patch Notes – 1.0.0.3937 ↗Hearthstone Closed Beta Patch Notes - 1.0.0.4217 - Become a Legend! ↗Hearthstone Closed Beta Patch Notes - 1.0.0.4243 ↗Hearthstone Closed Beta Patch Notes - 1.0.0.4458 ↗Hearthstone Patch Notes - 1.0.0.4944 - All That Glitters! ↗Hearthstone Patch Notes - 1.0.0.5314 ↗
  • Stat 8
  • Cost 9
  • Desc 11
  • Other 2
▶

Minions

10 entities
  1. TO

    Tinkmaster Overspark

    ▲

    3 changes · Stat

    • Stat 2
    • Desc 1

    Stat

    • health↑increased2→3health
    • attack↑increased2→3attack

    Description

    • description→changed

      Tinkmaster Overspark Battlecry now reads: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.

  2. AS

    Abusive Sergeant

    ●

    1 change · Neutral

    • Desc 1

    Description

    • description→changed

      Abusive Sergeant now reads Battlecry: Give a minion +2 Attack until end of turn. This change was made to make its power the same as Dark Iron Dwarf and give it additional versatility.

  3. AC

    Argent Commander

    ▼

    1 change · Neutral

    • Stat 1

    Stat

    • health↓decreased3→2health

      Argent Commander is now a 4/2 (was a 4/3).

  4. DI

    Dark Iron Dwarf

    ●

    1 change · Neutral

    • Desc 1

    Description

    • description→changed

      Dark Iron Dwarf now reads Battlecry: Give a minion +2 Attack until end of turn. This change reduces its overall power and prevents forcing permanent buffs on opponent's creatures.

  5. DO

    Defender of Argus

    ▼

    1 change · Neutral

    • Stat 1

    Stat

    • health↓decreased3→2health

      Defender of Argus is now a 2/3, down from 3/3. This change was made because it was automatically included in many decks due to its power and stats.

  6. FI

    Flame Imp

    ●

    1 change · Warlock

    • Desc 1

    Description

    • description→changed2→3damage

      Flame Imp's Battlecry now deals 3 damage (up from 2).

  7. NP

    Nat Pagle

    ●

    1 change · Mechanic

    • Desc 1

    Description

    • description→changed

      Nat Pagle now draws a card at the start of your turn (rather than end of turn) with a 50% chance, reducing its draw power and giving players more time to counter it.

  8. NE

    Novice Engineer

    ▼

    1 change · Neutral

    • Stat 1

    Stat

    • health↓decreased2→1health

      Novice Engineer is now a 1/1, down from 1/2. This change was made because it was played in most non-rush decks due to its cost and power.

  9. SS

    Shattered Sun Cleric

    ▼

    1 change · Neutral

    • Stat 1

    Stat

    • health↓decreased3→2health

      Shattered Sun Cleric is now a 3/2 (was a 3/3).

  10. WE

    Water Elemental

    ●

    1 change · Card

    • Desc 1

    Description

    • description✓fixed

      Water Elemental will now properly freeze armored heroes as intended.

▶

Spells

8 entities
  1. UT

    Unleash the Hounds

    ⇅

    3 changes · Hunter

    • Cost 2
    • Desc 1

    Cost

    • cost↓decreased4→2mana

      Unleash the Hounds now costs 2 mana, down from 4. This change was intended to give Hunters their own form of AoE and synergy with beast cards.

    Description

    • description↻reworked

      Unleash the Hounds has been reworked and now reads: '(4) For each enemy minion, summon a 1/1 Hound with Charge'. The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board.

    1 further change recorded for a field already listed above.

  2. BR

    Battle Rage

    ▲

    2 changes · Warrior

    • Cost 1
    • Desc 1

    Cost

    • cost↓decreased3→2mana

      Battle Rage now costs 2 mana, down from 3 mana.

    Description

    • description→changed

      Battle Rage now only counts friendly characters instead of all characters.

  3. AH

    Ancestral Healing

    ●

    1 change · Mechanic

    • Desc 1

    Description

    • description✓fixed

      Ancestral Healing will now always attempt to heal a minion for its full Health regardless of its current Health.

  4. B

    Blizzard

    ▼

    1 change · Mage

    • Cost 1

    Cost

    • cost↑increased5→6mana
  5. CO

    Cone of Cold

    ▼

    1 change · Mage

    • Cost 1

    Cost

    • cost↑increased3→4mana
  6. FN

    Frost Nova

    ▼

    1 change · Mage

    • Cost 1

    Cost

    • cost↑increased2→3mana
  7. MC

    Mind Control

    ▼

    1 change · Priest

    • Cost 1

    Cost

    • cost↑increased8→10mana
  8. P

    Pyroblast

    ▼

    1 change · Mage

    • Cost 1

    Cost

    • cost↑increased8→10mana

      Pyroblast now costs 10 mana, up from 8. This change was made to reduce the un-interactive experience where Mages could delay until they could double Pyroblast for the win.

▶

Other

6 entities
  1. BI

    Blood Imp

    ▼

    2 changes · Warlock

    • Stat 1
    • Desc 1

    Stat

    • attack↓decreased1→0attack

      Blood Imp is now a 0/1, down from 1/1.

    Description

    • description→changed

      Blood Imp now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health. This change was made to reduce the power of Warlock's strong 1-cost minions.

  2. A

    Arena

    ●

    1 change · Arena

    • Other 1

    Other

    • unspecified↑increased9→12matches

      The number of matches you can win in Arena has increased to 12 (up from 9).

  3. ET

    Elite Tauren Chieftain

    ●

    1 change · Neutral

    • Other 1

    Other

    • unspecified+added

      The addition of the epic rocker Elite Tauren Chieftain. The golden version has been added to collections of those who attended BlizzCon 2013 or who purchased a Virtual Ticket.

  4. S

    Secrets

    ●

    1 change · Mechanic

    • Desc 1

    Description

    • description→changed

      Secrets can now only activate on your opponent's turn, preventing them from being activated on your own turn.

  5. SB

    Starving Buzzard

    ▼

    1 change · Hunter

    • Stat 1

    Stat

    • health↓decreased2→1health

      Starving Buzzard is now a 2/1 (was a 2/2).

  6. SW

    Sylvanas Windrunner

    ▼

    1 change · Neutral

    • Cost 1

    Cost

    • cost↑increased5→6mana

      Sylvanas Windrunner now costs 6, up from 5. This change was made because it was automatically included in many decks due to its power and stats.

2 unidentified entities are held back pending review. The extractor could not name them, so their changes would otherwise merge unrelated cards into one history.