Magnetic
Mechanical
Attack: Health:Battlegrounds patches, entity by entity. Click a card for the full change detail.
36.2.2 · Minion
decreased · 6 → 4
Magnetic
Mechanical
Attack: Health:Current card. Highlighted values are what this patch changed.
Magnetized Satellite attack reduced from 6 to 4
Magnetized Satellite attack reduced from 3 to 2
2 further changes recorded for fields already listed above.
36.2.2 · Minion
increased · 4 → 5
Divine Shield. Activate (1): The next Magnetization to this minion this turn happens an extra time.
Mechanical
Attack: Health:Current card. Highlighted values are what this patch changed.
Divine Shield keyword added.
36.2.2 · Minion
changed · 2 → 3
Taunt Deathrattle: Give a friendly minion of each type +3/+3 permanently.
All
Attack: Health:Current card. Highlighted values are what this patch changed.
Card textCard text changed from 2 to 3Deathrattle bonus to friendly minions of each type increased from +2/+2 to +3/+3.
36.2.2 · Minion
increased · 3 → 5
Whenever you play a Mech, Magnetize a 2/3 Satellite to it and improve this.
Mechanical
Attack: Health:Current card. Highlighted values are what this patch changed.
Card textCard text changed from 3 to 2Magnetized Satellite stats decreased from 3/3 to 2/2.
36.2.2 · Trinket
increased · 2 → 3
Buff amount increased from +3/+3 to +5/+5 for left- and right-most minions.
36.2.2 · Trinket
decreased · 4 → 2
Effect changed from reducing cost by 2 to making first two Battlecry minions free.
36.2.2 · Trinket
changed · Your Lockboxes open 2 turns sooner. → Your Lockboxes open 1 turn sooner.
Lockbox opening timing reduced from 2 turns sooner to 1 turn sooner.
36.2.2 · Trinket
decreased · 6 → 2
The Lesser Trinket Shop opens in 5 turns!5The Lesser Trinket Shop opens next turn!
Current card. Highlighted values are what this patch changed.
Card textCard text changed from Lesser Trinket to Greater Trinketcostcost changed from 6 to 2Trinket rarity changed from Lesser to Greater.
36.2.2 · Minion
increased · 2 → 4
After you sell an Elemental, gain +4/+4.
Elemental
Attack: Health: 4Current card. Highlighted values are what this patch changed.
Card textCard text changed from 2 to 4Sell Elemental stat gain increased from +2/+2 to +4/+4.
36.2.2 · Trinket
increased · 1 → 3
Effect changed from buffing one Pirate +4/+3 to buffing two Pirates +3/+3 each.
36.2.2 · Minion
changed · 10 → 20
After you buy a minion, give it +20/+20 and double its stats. (Once per turn.)
Elemental
Attack: Health: 10Current card. Highlighted values are what this patch changed.
Card textCard text changed from 10 to 20Buy minion stat bonus increased from +10/+10 to +20/+20.
36.2.2 · Neutral
changed · 2 → 3
After your hero takes damage, give your Demons +4/+4.
Demon
Attack: 4Health:Current card. Highlighted values are what this patch changed.
Card textCard text changed from 2 to 3Demon health bonus increased from +2 to +3.
36.2 · Hero
decreased · 1 → 0
Conviction Hero Power cost reduced from 1 to 0.
36.2 · Card
changed · One of five Tier 3 Dragons with various Battlecries. → One of five Dragons with various Battlecries.
Chromadrake removed from Tavern pool; updated keyword description to reflect generation-only availability.
Chromadrakes removed from Tavern pool but still available through generation effects. Tier designation removed from text.
36.2 · Card
changed · Destroy the first minion this deals damage to. → Destroy the first minion this deals damage to each combat.
Venomous effect now applies each combat instead of only once.
Venomous effect now resets each combat instead of only destroying one minion per game.
36.2 · Hero
changed · Give a minion +2/+2. Improves after you buy 5 cards. (5 left!) → Give a minion +2/+2. Improves after you buy 4 cards. (4 left!)
Sharpen Blades improvement threshold reduced from 5 cards to 4 cards.
36.2 · Hero
changed · After the Tavern is Refreshed, give a random minion in it a random Bonus Keyword. → After the Tavern is Refreshed, give a random minion in it a random Bonus Keyword, twice.
Enhancification now grants random Bonus Keywords twice instead of once per Tavern Refresh.
36.2 · Hero
changed · Minions in the Tavern have +1/+1. Improves after you buy 4 minions. (4 left!) → Minions in the Tavern have +1/+1. Improves after you buy 3 minions. (3 left!)
For the Horde! improvement threshold reduced from 4 minions to 3 minions.
36.2 · Hero
changed · After you buy 16 cards, get Sulfuras. (16 left!) → After you buy 12 cards, get Sulfuras. (12 left!)
BUY, INSECT! threshold reduced from 16 cards to 12 cards.
36.2 · Hero
changed · Your Tavern spells give an extra +1/+1. At the start of every 4 turns, improve this. (4 turns left!) → Your Tavern spells give an extra +1/+1. At the start of every 3 turns, improve this. (3 turns left!)
Tavern Lighting improvement frequency changed from every 4 turns to every 3 turns.
36.2 · Hero
changed · Every fourth Tavern spell you buy costs (0). → Every third Tavern spell you buy costs (0).
Reliquary Research frequency changed from every fourth Tavern spell to every third Tavern spell.
36.2 · Minion
removed · 96 → —
96 minions removed from the seasonal minion pool.
62 new minions added to the seasonal minion pool.
31 minions returning to the seasonal minion pool.
36.2 · Spell
added · — → 4
4 Tavern spells returning to the seasonal pool.
5 Tavern spells removed from the seasonal pool.
5 new Tavern spells added to the seasonal pool.
36.2 · Game mechanic
New Keyword: Activate. Spend Gold during the Recruit Phase to trigger special minion abilities. Each Activate ability can be used once per turn.
New Keyword: Activate. Spend Gold during the Recruit Phase to trigger special minion abilities. Each Activate ability can be used once per turn.
36.0.3 · Hero power
changed · Fodders in the Tavern have +2/+2 → Fodders in the Tavern have +4/+4
At the end of your turn, add a Fodder to your next 3 Refreshes.
Demon
Attack: Health:Current card. Highlighted values are what this patch changed.
Card textCard text changed from Fodders in the Tavern have +2/+2 to Fodders in the Tavern have +4/+4costcost changed from 0 to 1Woodland Defiler Fodders in the Tavern health bonus increased from +10 to +15.
Woodland Defiler Fodders in the Tavern attack bonus increased from +10 to +15.
Woodland Defiler hero power cost increased from 0 to 1 Gold
Woodland Defiler hero power fodder buff increased from +2/+2 to +4/+4
36.0.3 · Trinket
decreased · 2 → 1
Cast Easterly Winds. At the start of each turn, cast it again.
Current card. Highlighted values are what this patch changed.
costcost changed from 2 to 11 further change recorded for a field already listed above.
36.0.3 · Minion
increased · 2 → 3
Taunt After you play a Quilboar, get a Blood Gem.
Current card. Highlighted values are what this patch changed.
36.0.3 · Trinket
increased · 20 → 30
Discovered Tier 6 minions stats set to 30/30 instead of 20/20.
Discovered Tier 6 minions stats set to 30/30 instead of 20/20.
36.0.3 · Trinket
decreased · 2 → 0
Whenever a friendly Beast attacks, give it +3 Attack and permanently improve this.
Current card. Highlighted values are what this patch changed.
costcost changed from 2 to 036.0.3 · Trinket
decreased · 2 → 1
Start of Combat: When you have space, summon an Ancestral Automaton.
Current card. Highlighted values are what this patch changed.
costcost changed from 2 to 136.0.3 · Trinket
decreased · 1 → 0
Avenge (5): Summon a 2/2 Beetle. Give it Taunt.
Current card. Highlighted values are what this patch changed.
costcost changed from 1 to 036.0.3 · Trinket
decreased · 3 → 1
At the end of each turn, your Undead have +2 Attack this game (wherever they are).
Current card. Highlighted values are what this patch changed.
costcost changed from 3 to 136.0.3 · Trinket
decreased · 2 → 1
Avenge (3): Give your minions +4/+5 permanently and deal 1 damage to them.
Current card. Highlighted values are what this patch changed.
costcost changed from 2 to 136.0.3 · Trinket
decreased · 2 → 1
Minions in the Tavern have +3/+3. The Tavern always has 7 cards.
Current card. Highlighted values are what this patch changed.
costcost changed from 2 to 136.0.3 · Trinket
decreased · 2 → 1
Get 3 Blood Gems. Your Blood Gems give an extra +2/+1.
Current card. Highlighted values are what this patch changed.
costcost changed from 2 to 136.0.3 · Trinket
decreased · 1 → 0
Get a Blood Gem that gives a Quilboar Taunt, Divine Shield, or Reborn. At the start of each turn, repeat this.
Current card. Highlighted values are what this patch changed.
costcost changed from 1 to 081 unidentified entities are held back pending review. The extractor could not name them, so their changes would otherwise merge unrelated cards into one history.