Hearthstone patches, entity by entity. Click a card for the full change detail.
1.0.0 · Neutral
Abusive Sergeant now reads Battlecry: Give a minion +2 Attack until end of turn. This change was made to make its power the same as Dark Iron Dwarf and give it additional versatility.
Abusive Sergeant now reads Battlecry: Give a minion +2 Attack until end of turn. This change was made to make its power the same as Dark Iron Dwarf and give it additional versatility.
1.0.0 · mechanic
Ancestral Healing will now always attempt to heal a minion for its full Health regardless of its current Health.
Ancestral Healing will now always attempt to heal a minion for its full Health regardless of its current Health.
1.0.0 · Arena
increased · 9 → 12
The number of matches you can win in Arena has increased to 12 (up from 9).
1.0.0 · Neutral
Dark Iron Dwarf now reads Battlecry: Give a minion +2 Attack until end of turn. This change reduces its overall power and prevents forcing permanent buffs on opponent's creatures.
Dark Iron Dwarf now reads Battlecry: Give a minion +2 Attack until end of turn. This change reduces its overall power and prevents forcing permanent buffs on opponent's creatures.
1.0.0 · Neutral
The addition of the epic rocker Elite Tauren Chieftain. The golden version has been added to collections of those who attended BlizzCon 2013 or who purchased a Virtual Ticket.
The addition of the epic rocker Elite Tauren Chieftain. The golden version has been added to collections of those who attended BlizzCon 2013 or who purchased a Virtual Ticket.
1.0.0 · Warlock
changed · 2 → 3
Flame Imp's Battlecry now deals 3 damage (up from 2).
1.0.0 · mechanic
Nat Pagle now draws a card at the start of your turn (rather than end of turn) with a 50% chance, reducing its draw power and giving players more time to counter it.
Nat Pagle now draws a card at the start of your turn (rather than end of turn) with a 50% chance, reducing its draw power and giving players more time to counter it.
1.0.0 · mechanic
Secrets can now only activate on your opponent's turn, preventing them from being activated on your own turn.
Secrets can now only activate on your opponent's turn, preventing them from being activated on your own turn.
1.0.0 · card
Water Elemental will now properly freeze armored heroes as intended.
Water Elemental will now properly freeze armored heroes as intended.
1.1.0 · mechanic
Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
1.1.0 · mechanic
The order in which Deathrattle abilities resolve has been updated to be more consistent.
The order in which Deathrattle abilities resolve has been updated to be more consistent.
1.1.0 · mechanic
Shield Slam was being unaffected by Spell Damage if the Hero had 0 Armor; this has been resolved and now has Spell Damage sparklies.
Shield Slam was being unaffected by Spell Damage if the Hero had 0 Armor; this has been resolved and now has Spell Damage sparklies.
1.1.0 · mechanic
Resolved various issues with the Sword of Justice.
Resolved various issues with the Sword of Justice.
2.0 · minion
changed · — → Mech
Alarm-o-Bot upgraded to Mech minion type
2.0 · minion
changed · — → Mech
Damaged Golem upgraded to Mech minion type
2.0 · minion
changed · — → Mech
Demolisher upgraded to Mech minion type
2.0 · minion
added · — → Beast
Druid of the Claw now becomes a Beast minion type upon switching to Cat Form or Bear Form
2.0 · minion
changed · — → Mech
Harvest Golem upgraded to Mech minion type
2.0 · minion
changed · — → Mech
Mechanical Dragonling upgraded to Mech minion type