Hearthstone patches, entity by entity. Click a card for the full change detail.
1.0.0 · card
Water Elemental will now properly freeze armored heroes as intended.
Water Elemental will now properly freeze armored heroes as intended.
1.0.0 · Hunter
Unleash the Hounds has been reworked and now reads: '(4) For each enemy minion, summon a 1/1 Hound with Charge'. The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board.
Unleash the Hounds now costs 2 mana, down from 4. This change was intended to give Hunters their own form of AoE and synergy with beast cards.
Unleash the Hounds mana cost increased from 2 to 3
Unleash the Hounds has been reworked and now reads: '(4) For each enemy minion, summon a 1/1 Hound with Charge'. The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board.
1.0.0 · stat
increased · 2 → 3
Tinkmaster Overspark health increased from 2 to 3.
Tinkmaster Overspark attack increased from 2 to 3.
Tinkmaster Overspark Battlecry now reads: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
1.0.0 · Neutral
increased · 5 → 6
Sylvanas Windrunner now costs 6, up from 5. This change was made because it was automatically included in many decks due to its power and stats.
1.0.0 · Hunter
decreased · 2 → 1
Starving Buzzard is now a 2/1 (was a 2/2).
1.0.0 · Neutral
decreased · 3 → 2
Shattered Sun Cleric is now a 3/2 (was a 3/3).
1.0.0 · mechanic
Secrets can now only activate on your opponent's turn, preventing them from being activated on your own turn.
Secrets can now only activate on your opponent's turn, preventing them from being activated on your own turn.
1.0.0 · Mage
increased · 8 → 10
Pyroblast now costs 10 mana, up from 8. This change was made to reduce the un-interactive experience where Mages could delay until they could double Pyroblast for the win.
1.0.0 · Neutral
decreased · 2 → 1
Novice Engineer is now a 1/1, down from 1/2. This change was made because it was played in most non-rush decks due to its cost and power.
1.0.0 · mechanic
Nat Pagle now draws a card at the start of your turn (rather than end of turn) with a 50% chance, reducing its draw power and giving players more time to counter it.
Nat Pagle now draws a card at the start of your turn (rather than end of turn) with a 50% chance, reducing its draw power and giving players more time to counter it.
1.0.0 · Priest
increased · 8 → 10
Mind Control's mana cost is now 10 (up from 8).
1.0.0 · Mage
increased · 2 → 3
Frost Nova's mana cost increased from 2 to 3
12 more entities in this patch
1.1.0 · mechanic
Resolved various issues with the Sword of Justice.
Resolved various issues with the Sword of Justice.
1.1.0 · mechanic
Shield Slam was being unaffected by Spell Damage if the Hero had 0 Armor; this has been resolved and now has Spell Damage sparklies.
Shield Slam was being unaffected by Spell Damage if the Hero had 0 Armor; this has been resolved and now has Spell Damage sparklies.
1.1.0 · mechanic
The order in which Deathrattle abilities resolve has been updated to be more consistent.
The order in which Deathrattle abilities resolve has been updated to be more consistent.
1.1.0 · mechanic
Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
1.2.0 · Hunter
increased · 2 → 5
Starving Buzzard attack increased from 2 to 3
Starving Buzzard health increased from 1 to 2
Starving Buzzard mana cost increased from 2 to 5
1.2.0 · cost
increased · 4 → 5
Leeroy Jenkins mana cost increased from 4 to 5