Hearthstone patches, entity by entity. Click a card for the full change detail.
1.0.0 · card
Water Elemental will now properly freeze armored heroes as intended.
Water Elemental will now properly freeze armored heroes as intended.
1.0.0 · Hunter
Unleash the Hounds has been reworked and now reads: '(4) For each enemy minion, summon a 1/1 Hound with Charge'. The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board.
Unleash the Hounds has been reworked and now reads: '(4) For each enemy minion, summon a 1/1 Hound with Charge'. The previous version of this card was allowing Hunters to win in a single turn, starting with no minions on the board.
1.0.0 · stat
Tinkmaster Overspark Battlecry now reads: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
Tinkmaster Overspark Battlecry now reads: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
1.0.0 · mechanic
Secrets can now only activate on your opponent's turn, preventing them from being activated on your own turn.
Secrets can now only activate on your opponent's turn, preventing them from being activated on your own turn.
1.0.0 · mechanic
Nat Pagle now draws a card at the start of your turn (rather than end of turn) with a 50% chance, reducing its draw power and giving players more time to counter it.
Nat Pagle now draws a card at the start of your turn (rather than end of turn) with a 50% chance, reducing its draw power and giving players more time to counter it.
1.0.0 · Warlock
changed · 2 → 3
Flame Imp's Battlecry now deals 3 damage (up from 2).
1.0.0 · Neutral
Dark Iron Dwarf now reads Battlecry: Give a minion +2 Attack until end of turn. This change reduces its overall power and prevents forcing permanent buffs on opponent's creatures.
Dark Iron Dwarf now reads Battlecry: Give a minion +2 Attack until end of turn. This change reduces its overall power and prevents forcing permanent buffs on opponent's creatures.
1.0.0 · Warlock
Blood Imp now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health. This change was made to reduce the power of Warlock's strong 1-cost minions.
Blood Imp now reads: Stealth. At the end of your turn, give another random friendly minion +1 Health. This change was made to reduce the power of Warlock's strong 1-cost minions.
1.0.0 · Warrior
Battle Rage now only counts friendly characters instead of all characters.
Battle Rage now only counts friendly characters instead of all characters.
1.0.0 · mechanic
Ancestral Healing will now always attempt to heal a minion for its full Health regardless of its current Health.
Ancestral Healing will now always attempt to heal a minion for its full Health regardless of its current Health.
1.0.0 · Neutral
Abusive Sergeant now reads Battlecry: Give a minion +2 Attack until end of turn. This change was made to make its power the same as Dark Iron Dwarf and give it additional versatility.
Abusive Sergeant now reads Battlecry: Give a minion +2 Attack until end of turn. This change was made to make its power the same as Dark Iron Dwarf and give it additional versatility.
1.1.0 · mechanic
Resolved various issues with the Sword of Justice.
Resolved various issues with the Sword of Justice.
1.1.0 · mechanic
Shield Slam was being unaffected by Spell Damage if the Hero had 0 Armor; this has been resolved and now has Spell Damage sparklies.
Shield Slam was being unaffected by Spell Damage if the Hero had 0 Armor; this has been resolved and now has Spell Damage sparklies.
1.1.0 · mechanic
The order in which Deathrattle abilities resolve has been updated to be more consistent.
The order in which Deathrattle abilities resolve has been updated to be more consistent.
1.1.0 · mechanic
Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
Resolved an issue with Brawl where the last minion to enter the fray was always the victor of the ensuing battle.
2.0 · minion
changed · — → Mech
Mechanical Dragonling upgraded to Mech minion type
2.0 · minion
changed · — → Mech
Harvest Golem upgraded to Mech minion type
2.0 · minion
added · — → Beast
Druid of the Claw now becomes a Beast minion type upon switching to Cat Form or Bear Form
2.0 · minion
changed · — → Mech
Demolisher upgraded to Mech minion type
2.0 · minion
changed · — → Mech
Damaged Golem upgraded to Mech minion type
2.0 · minion
changed · — → Mech
Alarm-o-Bot upgraded to Mech minion type