Hearthstone Intel
HearthstoneBattlegrounds
Recent changesPatchesEntities

Bleeding Heart

After 8 friendly minions die, get a random Undead. (8 left!)

Current card. Highlighted values are what this patch changed.

Card textAfter 9 friendly minions die, get a random Undead. (9 left!)After 8 friendly minions die, get a random Undead. (8 left!)Card text changed from After 9 friendly minions die, get a random Undead. (9 left!) to After 8 friendly minions die, get a random Undead. (8 left!)cost01cost changed from 0 to 1

Bleeding Heart

⇅

Trinket · Battlegrounds

5 changes across 3 patches

Values

Last recorded value per stat, with one step per recorded change. Not a live snapshot, and spacing is ordinal rather than chronological.

  • Costset in 35.6.2
    1gold
    0–6 rangegap in record

Change history

  1. Patch 35.6.2

    ▼Latest2 changes
    June 11, 2026

    Cost

    • cost↑increased0→1gold

      Bleeding Heart cost increased from 0 to 1 and trigger threshold decreased from 9 to 8 friendly minions dying.

    Description

    • description→changedAfter 9 friendly minions die, get a random Undead. (9 left!)→After 8 friendly minions die, get a random Undead. (8 left!)

      Bleeding Heart trigger threshold decreased from 9 to 8 friendly minions dying.

    • 35.6.2 Patch Notes ↗
  2. Patch 32.2.4

    ▲2 changes
    May 23, 2025

    Cost

    • cost↓decreased6→3Gold

      Trinket cost decreased from 6 Gold to 3 Gold

    Description

    • description→changed

      Minion death threshold to trigger increased from 8 to 9

    • 32.2.4 Patch Notes ↗
  3. Patch 30.6.2

    ●1 change
    October 17, 2024

    Description

    • description→changedAvenge (6): Summon and get a random Undead.→Avenge (7): Summon and get a random Undead.

      Avenge requirement increased from 6 to 7

    • 30.6.2 Patch Notes ↗